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  4. EA Exec Says In-Game Advertising Is a Huge Opportunity for Devs

EA Exec Says In-Game Advertising Is a Huge Opportunity for Devs

EA's VP of advertising says developers should design in-game ads during production, not after, pointing to free-to-play titles like Skate as the ideal testing ground.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jul 17, 2026

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If you're already grinding through Skate. with microtransactions baked in from Early Access, brace yourself. EA's VP of advertising Alexander Dao has gone on record calling in-game advertising a "huge opportunity" for developers, and the free-to-play Skate reboot is sitting front and center in that pitch.

What Dao actually said, and why it matters

Speaking in a recent interview, Dao made the case that the current problem with in-game advertising is that it gets bolted on after a game ships. His fix? Build the ad infrastructure into the game during production.

"As you think about new games that are coming out, as you think about free-to-play experiences that are happening on the console side, like our Skate game, those are opportunities where, if you actually design them with the right advertising and brand experience in there from the get-go, it just makes it easier," Dao said.

He went further, explaining that retrofitting ads into existing games makes them feel clunky. Design them in from the start, and they feel "more native" with "more flexibility in the types of brands that can come in and out."

The word "native" is doing a lot of heavy lifting there.

EA Advertising already has a foothold in Skate

This isn't purely hypothetical. EA formally launched its EA Advertising platform earlier in 2026, positioning it as a way to bring brands directly into gameplay and live experiences. EA Sports titles were the initial focus, with Lowe's appearing in Madden NFL and Visa getting placement across EA properties.

Skate has already seen Vans shoes integrated into the game. For a skating game, that one at least passes the smell test. Vans and skate culture have been intertwined for decades, so a shoe brand appearing in a skating game isn't exactly jarring.

The question is what comes next once the "native design" pipeline Dao is describing gets fully operational.

important
Dao's comments signal that EA is actively encouraging third-party developers to build ad systems into new games during production, not just EA's own titles. The scope here extends well beyond Skate.

The free-to-play angle changes the calculus

Here's the thing: Skate launched into Early Access in 2025 as a free-to-play title. Players accepted that trade-off. Free game, microtransactions fund it, everyone moves on. That's become a fairly standard arrangement in live-service gaming.

In-game advertising adds a third revenue layer on top of a game that already costs nothing to download and already sells cosmetics. The counterargument from EA's side would be that more revenue streams mean a healthier live-service game with more content. The counterargument from players would be that EA has not historically used that logic to reduce pressure on other monetization.

The precedent from the early 2000s is genuinely mixed. Need for Speed: Underground 2 had Best Buy billboards plastered across its open world, and most players barely registered them. Contextual ads in racing games, sports games, and skating games can work when they fit the world. The concern is the slippery slope once the pipeline is established and optimized for engagement metrics.

What this means for the players actually in San Vansterdam

For players currently in Skate's Early Access, the Vans integration is already live. Beyond that, nothing new has been announced for the game specifically. Dao's comments are more of a strategic direction statement than a product announcement.

The practical impact depends entirely on execution. Billboard-style ads on skate park walls in a free-to-play game set in a fictional city? Probably fine. Sponsored gear that players feel pressured to engage with, or brand activations that interrupt sessions? That's where the community will push back hard.

Skate's player base has been vocal throughout Early Access about monetization pace. EA will be watching those signals, even if Dao's interview suggests the broader advertising strategy is already locked in at the executive level.

For a deeper look at how the game plays right now and what new players should know before dropping in, the Skate. beginner's guide covers Flick-It controls, San Vansterdam districts, and how to build spots from scratch.

The full picture of where EA takes Skate's monetization from here will become clearer as the game moves toward a wider release. Keep an eye on the Skate. guides hub for updates as the game evolves through Early Access.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Announcements

updated

July 17th 2026

posted

July 17th 2026

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