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Valve reveals new hardware: Steam Machine, Steam Frame, and more
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Former PlayStation Exec Calls Steam Machine Overpriced

Shuhei Yoshida, former SIE Worldwide Studios president, spent a few hours with Valve's Steam Machine and came away unimpressed, calling its performance 'meh' and its price hard to justify.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jul 2, 2026

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Valve reveals new hardware: Steam Machine, Steam Frame, and more

Shuhei Yoshida, the former president of SIE Worldwide Studios, got his hands on Valve's Steam Machine this week and his verdict was blunt: performance is "meh," boot times are baffling, and the price tag is hard to swallow.

Yoshida posted his early impressions to X on July 2, just days after the Steam Machine began shipping following its June 29 launch. The post racked up 17,500 likes and 576 replies, which tells you everything about how much the gaming community was waiting for an honest take from someone who has spent decades in the hardware space.

What Yoshida actually said

Here's the lowdown from the post itself. Yoshida broke his thoughts into a bullet list, and the criticisms hit harder than the praise.

  • 3D performance is "just...meh"
  • The system defaults to 1080p, prompting him to ask "am I going back to PS4 days?"
  • Some games take an extremely long time to boot
  • System UI is easy to use
  • Small form factor and quiet operation are genuine positives
  • Changeable faceplate is a nice touch
  • Playing Steam games on the living room TV is "reason enough" to keep it

That last point is doing a lot of heavy lifting. When the best thing you can say about a $1,000+ device is that it lets you use a service you already own on your TV, that's not exactly a ringing endorsement.

important
Yoshida was clear that these are early impressions after only a few hours of use. His take may shift with more time, but first impressions from someone with his hardware background carry real weight.

The price problem nobody can ignore

The Steam Machine launched at over $1,000, and that number keeps coming up in every conversation around the device. Yoshida's reaction mirrors what a lot of potential buyers are feeling: the value proposition just doesn't land when performance defaults to last-generation resolution targets out of the box.

For context, the PS4 launched back in 2013 targeting 1080p as its standard. A device shipping in 2026 at four figures that recommends the same resolution by default is going to raise eyebrows, especially from someone who helped define what console hardware expectations looked like for a decade.

The scalper situation isn't helping either. Units are already appearing on eBay at roughly double the retail price, so even the people who want to pay $1,000+ for the experience are getting squeezed further.

The console-versus-PC tension at the heart of this

Valve has been careful to say the Steam Machine is not a console. That framing matters, but it also creates a weird middle ground. Yoshida's critique lands hardest precisely because he's evaluating it the way a living room gamer would, not as a PC enthusiast who already understands the tradeoffs.

The key here is that Valve's device is being marketed to people who want a simple, couch-friendly PC gaming experience. Those people will compare it directly to consoles on price and plug-and-play ease. On both counts, Yoshida's early impressions suggest the Steam Machine has ground to make up.

His praise for the UI and form factor shows Valve got some things right. The hardware is quiet, it looks clean, and the software experience is accessible. Those are real wins. But quiet and pretty won't close the gap if games are slow to load and 3D performance disappoints at this price point.

For players already deep into the PlayStation ecosystem, the Starfield PS5 guide is a good reminder of what a well-optimized console experience looks like on current hardware. The comparison isn't flattering for Valve right now.

Where this leaves early adopters

Shipping began June 29, and Valve's preorder communication has reportedly been confusing enough that some buyers aren't even sure when their unit will arrive. Yoshida's post lands at an awkward moment for the device's momentum.

The Steam Machine isn't dead on arrival based on one exec's early take. But when someone with Yoshida's background publicly calls a piece of hardware hard to recommend after a few hours, that's the kind of signal that shapes broader perception fast. The 17,500 likes on his post suggest the sentiment resonated well beyond the PlayStation faithful.

Valve has time to respond with firmware updates, performance patches, or clearer communication around what the device is actually optimized for. For now, the living room PC dream has some explaining to do. Check out our gaming guides for more coverage as the Steam Machine story develops and more hands-on impressions come in.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Announcements

updated

July 2nd 2026

posted

July 2nd 2026

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