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Steam nearly matched its full 2023 revenue in just six months
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  3. Steam just had its biggest-ever six months with $11.1 billion in revenue

Steam just had its biggest-ever six months with $11.1 billion in revenue

Steam generated an estimated $11.1 billion in gross revenue in the first half of 2026, a 14.5% jump year-over-year and the platform's highest-ever half-year figure.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jul 13, 2026

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Steam nearly matched its full 2023 revenue in just six months

Rhys Elliott, head of market analysis at Alinea Analytics, put it plainly: "In the first half of 2026, we estimate that games on Steam generated $11.1B in gross revenue, the platform's highest-ever half-year."

That number deserves a moment. Eleven point one billion dollars. In six months. From a PC gaming storefront that launched back when half the industry thought digital distribution was a fad.

What the numbers actually say

The 14.5% year-over-year growth compared to H1 2025 is the headline stat, but the more telling comparison is the 8% jump over H2 2025. The back half of any year is supposed to be the strong one. Holiday sales, Black Friday, the annual Steam Winter Sale, year-end game launches. H1 consistently plays second fiddle to that seasonal surge. The fact that the first six months of 2026 beat the holiday-loaded second half of 2025 is the real story here.

For longer context, Steam's yearly revenue has climbed from $5.5 billion in 2017 to roughly $20 billion in 2025. That's nearly a fourfold increase in under a decade, and the trajectory is still pointing up.

tip
These are gross revenue estimates from third-party market analysis, not figures officially disclosed by Valve. Steam does not publicly report its financial results.

The games driving the money

So which titles are actually responsible for all this? The top five new releases by gross revenue in H1 2026 are Forza Horizon 6, Resident Evil Requiem, Crimson Desert, Slay the Spire 2, and Subnautica 2. Meccha Chameleon, the viral multiplayer hit that racked up 15 million sales in record time, landed just outside that group in sixth place.

Here's the thing: Forza Horizon 6 sitting at the top of Steam's new release revenue chart is a genuinely strange situation given the ongoing chaos at Xbox. A first-party Microsoft game is outperforming everything else on a third-party PC storefront while the studio ecosystem around Xbox continues to contract. The irony is hard to ignore.

The broader catalog is also punching harder than ever. Just 21% of Steam's 2026 revenue has come from games released this year, down from 29% in 2024. Players are spending more on older titles, which means the long tail of Steam's library is getting longer and more valuable. If you want a practical angle on that, check out our Starfield money-making guide to see how older releases still hold serious player engagement.

Why prices and returning publishers matter

Three structural factors are pushing revenue up alongside raw player growth. New games are simply more expensive than they were a few years ago, with $70 becoming a standard price point for major releases. That alone inflates gross revenue figures without requiring any increase in units sold.

The second factor is the return of major third-party publishers. Ubisoft spent years trying to route players through its own launcher, then quietly reversed course and came back to Steam. When publishers with large catalogs and active player bases return to the platform, the revenue effect is immediate.

The third is the megahit multiplier. Games like Meccha Chameleon generate enormous revenue in compressed windows, and Steam captures a cut of every transaction. A single breakout title can move the needle on a platform's half-year figures in ways that would have seemed unlikely a decade ago. For players who want to make the most of Steam's economy themselves, our guide on how to earn Steam money in TBH: Task Bar Hero shows how even idle games feed back into the platform's ecosystem.

The tension underneath the growth

PC gaming's financial health looks excellent on paper. The broader games market crossed $200 billion in global revenue during 2025, with PC leading growth ahead of both mobile and console. Steam is the engine at the center of that.

What most players miss is the contradiction sitting underneath these numbers. The same industry posting record platform revenues is also the one laying off thousands of developers, shutting down studios, and canceling projects mid-development. Revenue flowing through a storefront does not automatically translate into stability for the teams making the games. The top-line numbers look strong. The human infrastructure producing those games looks considerably more fragile.

Keep an eye on H2 2026. With GTA 6's PC release still unconfirmed and several major titles still unannounced, the second half of the year could either extend Steam's record run or reveal how much of this growth depended on a specific cluster of big launches. Browse our gaming guides for coverage on the biggest releases as they arrive.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

July 13th 2026

posted

July 13th 2026

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